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Talent design has been an issue

Talent design has been an issue that we've seen expressed as well. Admittedly, Blood-Caked Blade is not a shining exemplar of talent design. Tank trees are quite challenging to design, and all the trees have similar design issues. Talents directly related to survival are mandatory. Talents related to damage output are either mandatory if threat matters, wow gold fr or worthless if it doesn't. Utility talents are either mandatory if they help with control or survivability, unless a bosses are immune to the effect, then they become useless. It's too easy to get a point where when the survivability talents run out and frustration results. We want there to be compelling decisions between talents, but finding that balance is exceptionally difficult, perhaps more-so than for any other role.

On that note, I'm curious: what kind of trade-offs do you guys find interesting when you're selecting talents in the Blood tree? If you had the opportunity to alter or devise talents that appeal to different styles of play, without being mandatory to both (and without cherry-picking talents from other tanking trees, since tanking styles differ so greatly) where would you start?

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